Meta Expands Quest OS to Third-Party Headsets, Partners with Lenovo and Xbox

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Meta is set to expand its Meta Quest ecosystem by opening up the operating system of its Meta Quest devices to third-party manufacturers, including industry leaders like Xbox and Lenovo. Utilizing Meta Horizon OS, this move could potentially shape the future of the metaverse and make mixed-reality technologies more accessible to a larger audience.

Collaborating for a Larger Audience

Meta has been investing in mixed reality technologies for over a decade, and by partnering with global technology leaders, they hope to bring this experience to an even larger audience. According to a recent blog post, third-party hardware manufacturers can now create a new wave of mixed-reality devices by utilizing their Meta Horizon OS, which powers the Meta Quest headsets.

Source Meta

The Meta Horizon OS, explicitly designed for the Meta Quest headsets, will now act as the backbone for a range of new mixed-reality hardware. With its advanced technology and emphasis on social interaction, this operating system aims to provide a more intuitive and connected user experience.

To push the boundaries of standalone headsets, Meta has developed technologies such as inside-out tracking, self-tracked controllers, and hand, eye, face, and body tracking systems. They have also created tools for blending the digital and physical worlds, like high-resolution Passthrough, Scene Understanding, and Spatial Anchors. These investments have led to an operating system that is currently used by millions of people.

Meta’s partnership with industry leaders has resulted in the development of new devices based on the Meta Horizon OS.

ASUS’s Republic of Gamers is creating a performance-oriented gaming headset. Moreover, Lenovo will leverage its experience from co-designing the Oculus Rift S, along with its extensive expertise in engineering top devices like the ThinkPad laptops, to create mixed-reality devices aimed at enhancing productivity, education, and entertainment.

Last year, Xbox and Meta collaborated to introduce Xbox Cloud Gaming (Beta) to Meta Quest, enabling users to play Xbox games on a large virtual 2D screen in mixed reality. Building on that partnership, they are now developing a limited-edition Meta Quest inspired by Xbox.

An Ecosystem for Developers

With the Meta Horizon OS, developers can now access a comprehensive suite of tools to create immersive mixed-reality experiences. Additionally, they can take advantage of integrated content discovery and monetization platforms, such as the rebranded Meta Horizon Store, to reach a wider audience and expand their business ventures.

Moreover, the Meta Horizon OS’s social infrastructure allows users to carry their identities, avatars, and social connections across virtual spaces. This enables developers to incorporate these social features into their applications, creating a more connected mixed-reality ecosystem.

Meta Expands Quest OS to Third-Party Headsets, Partners with Lenovo and Xbox is written by Ethan Lee for

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